BGourmet 3ds max, mental ray, Photoshop August 2010
this is a quickly work we've made at techno image. we tryed to reproduce the paper material for the elements.
i worked on modeling with my friend Mariano Steiner, then i was resposable for the uv, textures, shading, lighting and post work.
The talented Tiago hoisel created the illustrations for the characters, it was modeled in 3d using the difuse and alpha chanel .
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